Major Major Mayhem

Description

  • Project: Large group game project
  • Tools Used: Microsoft Visual Studio, Adobe Photoshop, Unity

This was a large-scale project where more than fifteen individuals worked together to create a puzzle-fighter game. The game is best described as a cross Puyo Puyo with Tekken mechanics. This project was to develop our communication skills and cohesion within a group setting. I was the programmer in charge of all UI related programming, and I worked with the Art and Design UI members.

All this work was performed using Unity and that my part features include:

  • Menu navigation via special input systems. The input system was designed for an arcade control system which used multiple special keypress inputs.
  • A score system that calculates various points depending on how many blocks are destroyed and combo calculations.
  • Functional pause menu.
  • Character select menu that sends data depending on which character one chooses.
  • Data carry system that records and carries information for score, sound bar settings, and character data across scenes.