Description
- Project: Large group game project
- Tools Used: Microsoft Visual Studio, Adobe Photoshop, Unity
This was a large-scale project where more than fifteen individuals worked together to create a puzzle-fighter game. The game is best described as a cross Puyo Puyo with Tekken mechanics. This project was to develop our communication skills and cohesion within a group setting. I was the programmer in charge of all UI related programming, and I worked with the Art and Design UI members.
All this work was performed using Unity and that my part features include:
- Menu navigation via special input systems. The input system was designed for an arcade control system which used multiple special keypress inputs.
- A score system that calculates various points depending on how many blocks are destroyed and combo calculations.
- Functional pause menu.
- Character select menu that sends data depending on which character one chooses.
- Data carry system that records and carries information for score, sound bar settings, and character data across scenes.