Description
- Project: Unreal 4 Demo Game
- Tools Used: 3D Max, Unreal 4
Develop a game demo where one is a futuristic treasure hunter trapped on a derelict ship which currently has rogue robots on the loose. The objective is to scavenge weapons, ammo, and various buffs, fight through numerous robots, and make it to the bridge to shut down all the robots and escape.
This was a four-person project. I was one of the programmers and level designers. The project used some Unreal art assets, but the rest was created by the team. The project features I made include:
- Basic player movement controls.
- Many Unreal Events including lock doors that can only be opened by keycards, loot boxes, and an elevator.
- Level entirely constructed from base assets.